#include "common.h"
struct v2p {
float2 tc:TEXCOORD0;
};
uniform sampler2D s_distort;
half4 main(v2p I):COLOR {
half2 distort=tex2D(s_distort,I.tc);
half2 offset=(distort.xy-.5h)*def_distort;
half3 image=tex2D(s_base,I.tc+offset);
return half4(image,1);
}